top of page
JOHAN BOUCHER
Game Designer
REMINISCENCE
Reminiscence is a concept for an investigation adventure game that takes place in an alternate-history version of the Belle-Époque, where the player extracts and explores memories of various characters, to solve a mysterious murder.
![Reminiscence_Logo](https://static.wixstatic.com/media/5ee4b1_296723b83a144f09b126ef37741c4e74~mv2.jpg/v1/fill/w_460,h_539,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Reminiscence_Logo.jpg)
You play as Amédée Dunois, a lawyer and journalist for the newspaper L'Humanité. As his best friend Jean Jaurès, a political leader, is brutally murdered in front of him, Amédée must uncover the truth behind this assassination while trying to cope with his friend's death.
The development team was made up of :
​
For this project, I worked on the Game Design documents, Difficulty Management, 3C, Signs & Feedbacks, and Gameplay Loops.
​
​
​
![6666666666666.png](https://static.wixstatic.com/media/5ee4b1_bd07ffe8f594456fb7aa3f7e6977e344~mv2.png/v1/fill/w_460,h_254,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/6666666666666.png)
​
​
![6666666666666666667.png](https://static.wixstatic.com/media/5ee4b1_3a25fae45c9e4728bd446519f7103f9f~mv2.png/v1/fill/w_460,h_154,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/6666666666666666667.png)
​
​
Infos Reminiscence: Projets
bottom of page